
Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.12.02 20:31:00 -
[1]
Originally by: SkinSin I have a few concerns, which are:
1) The removal of rewarding everyone who takes part, and instead only rewarding the fleet who does the most damage. If I am to take part and I spend hours trying to get rid of the Sansha, I can effectively come away with absolutely nothing if another fleet pips me to the post. After 1 or two attempts, there is simply going to be no point in try to take part. Spend hours killing Sansha -> get ship killed (or get multiple ships killed) -> nothing. Hardly seems worth it.
2) Some of the reward mechanics that CCP have posted up seem awkward. Like no reward at the end for people in pods. So I get my ship blown up just before the incursion ends and I get nothing despite being in the fleet that made the most damage. I asked about this twice in the incursion devblog thread when they announced it and never got a response.
3) Encouraging you to fleet with people that you don't know (mainly for people not in corps). So you have to find someone to fleet up with. That will let you join. That you can trust. That will then not try to screw you (and yes, it does happen). If it was a true group feature, why not just let people join in the action without needing to enter a fleet.
4) It seems that the only way CCP can encourage people to take part is to give them a stick. The rewards do not seem to be anywhere near high enough to be a carrot. This is all wrong. They should be sweetening the deal for participants, not making it inconvenient for everyone until they sort it out.
I can see a lot of noobs taking part, getting blown up, getting no reward and quitting.
tl;dr: 1) Make it so that people can just turn up and take part rather than being part of a pre-existing group. 2) Reward all those that take part rather than just some of them. 3) Use more carrot and less stick to encourage participation.
I assume you are speaking primarily of Incursions that happen in High Sec.
1) If they made it so that rewards were for anyone that turned up it would make the whole thing "much" more exploitable. Ninja-ing in on kills, scooping your loot, etc.
2) People in pods and cloaked ships could easily lurk on grid and reap the rewards that YOU earned, thus they are excluded.
3) I see plenty of carrote, and little if any stick, involved in this. Worse case scenario you hit a different agent for a couple of days if you do not wish to participate.
All in all this fits perfectly with the "sandbox" environment, where anything including environmental variables can be introduced that affect your play. And that is really what the Incursion is for those that do not wish to directly take part, an enviromental variable much like what you see in the more exotic wormhole systems. Except that this one happens only rarely in your home system and is of breif duration... exceptionally brief if you help motivate others to deal with the situation. It also brings with it the possibility of gaining exotic rewards if you are inclined to get involved. ===== If you go to Za'Ha'Dum I will gank you. |